

Alas, characters haveĪccess to simple 1-button comeback mechanic supers at the ready when health The ridiculous and massive special moves that completely fill the screen (potentially even at the very

If you're familiar with how modernĪnime fighting games usually play, it won't take you very long to find aĬharacter that you might enjoy using based on their play-style, let alone their snazzy I used Chipp in -STRIVE- due to his ultra-fast combos and mix-ups, so Kunoichi is the perfect character for me. Speedy combo style - and that's Kunoichi. DNFĭuel lives and dies by its characters and match-ups. There's definitely a coolness about DNF Duel's visuals, huge special moves,Īnd perhaps most-importantly in this game's case. Least, DNF's simple layout makes it easier to learn this game rather Risk of dropping your combo, what's the point? Where's the risk / reward? At the and like I've said a thousand times before, "dumbing down" whatĪ fighting game can be kills its longevity, potential, and fun. Gear -STRIVE- players go off to now? Obviously, the trend of "simple inputs" still isn't a hit with many in theįGC. Month's time, after the game's newness wore off. The DNF Duel player base dropped off severely in about However, DNF Duel's simple nature is (predictably) also the game'sīiggest flaw. Still inviting for new players of any skill level. #2 because they make characters and games feel more distinguished and fun), DNF Duel's mechanics are Personally prefer fighting games with motion inputs (#1 because I grew up with them, and DNF is perhaps most similar to the BlazBlue series, with massive, screen-filling special movesĪnd gimmicks just one button press away. Get into for casual and seasoned fighting game players, alike.ĭNF Duel uses simple inputs for special moves (with only a few motion inputs), making itĪccessible even for players who don't play fighting games. Interesting character designs, and intuitive gameplay that's easy to XV, in my opinion.) Like its predecessors, DNF Duel offers flashy More visually compelling than SNK's recent offering with KOF Graphics engine shared by most modern titles. Some might say Arc System Works fighting gamesĪre all starting to "look the same" these days due to the 2.5D JoJo's Bizarre Adventure: All-Star Battle R, Pocket Capcom: Ultimate All Stars, Granblue Fantasy Versus, The King of Fighters XV, Mortal Kombat 11, Street Fighter V: Champion Edition, WeaponLord, Golden Axe: The Duel, Samurai Shodown (2019), Guilty Gear -STRIVE-, Dragon Ball FighterZ, BlazBlueĬross Tag Battle, BlazBlue: Central Fiction, Blade Strangers,
