

VGER - Visual Glossary for Easy Reference.The site serves as a portal into life in the Shenandoah Valley and. STOWiki - Table of consoles with icons and effects Slot: Solar Ammo: Special Archetype: Rapid-Fire PvE God Roll: Fourth Times the.If you wish to join us for build discussions and talk on discord, we have our own little corner on the Main Discord for r/sto simply join it and navigate your way to STOBuilds Chat! A list of additional rules can be found here. Please limit your self-promotion here as that is not the purpose of this subreddit. While other formats (such as STO Academy links) are not prohibited, the preferred STObuilds template format went through considerable community effort to ensure completeness and clarity.īuild posts with major omissions (or any posts that do not otherwise meet standards) may be removed at moderator discretion and their authors asked to repost more completely or in the Megathread. Non-build discussion posts are welcome but must involve significant effort.īuild posts are only effective when clearly communicated. "Quick questions", "Give me a build for x" topics and other short format posts are welcome - but belong specifically in STObuilds' weekly Megathread. Reading the entire sidebar is required before posting.Įffort is paramount here in communicating your builds and ideas. We're a subreddit that discusses builds and mechanics for Star Trek Online ground and space content. Weapon damage penalty based on the distance to target.List of Auto-Execute Abilities on Console Spreadsheet Īll weapons damage, innate skill increased by leveling.ĭamage dealt by penetrating through hull resistance.ĭamage dealt by penetrating through shields. Re-engineering options: these modifiers cannot be re-engineered.Īll energy weapons upgraded to Epic quality receive:.: to self: +5% Speed and Turn Rate when firing.: to target: -5% Speed and Turn Rate on hit.: 2.5% Chance: Activates Rapid Fire mode for all cannons on your ship for 2 seconds.


Cannon builds should fly nose-on to targets. These modifiers can appear once on crafted Cannon of Rare quality and higher: Dual Heavy Cannons fire more shots and have additional innate Critical Severity but drain power faster. Standard Modifiers: Can appear multiple times (e.g. Uncommon Cannon will have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Tetryon: 2.5% chance to deal additional shield damage.Polaron: 2.5% chance to reduce all enemy subsystem power levels by 25.Plasma: 2.5% chance to apply a non-stacking damage-over-time debuff.Disruptor: 2.5% chance to lower the targets hull damage resistance by 10% for 15 sec.Phaser: 2.5% chance to disable a random subsystem.The baseline damage is dependent on the weapon's Mark level and its rarity.įor more information on the base damage done by Cannon weapons, see the respective weapon type articles. The damage done by these weapons is modified by several Modifiers, Skills from the skill tables and certain Consoles. Each type of Cannon offers a different proc (random chance for an attack bonus). There are several types of Cannon available, each of which are listed below. Turrets are considered a type of cannon, but can be mounted in aft (rear facing) weapon slots.ġ80° Weapon Arc for the Cannon Damage Types Cannons have a firing arc of 180° and deal slightly more damage than Beam Arrays.Ĭannons, Dual Beam Banks, Dual Cannons, and Dual Heavy Cannons can not be mounted in aft (rear facing) weapon slots. Up until recently Scatter Volley contained a glitch which cause it to deliver more damage than intended when used on a single target compared to Cannon Rapid Fire.
